I am doing a P2P mobile game and was using OSS EOS, before an official EOS dev told me that it is not yet supported.
Therefore, I switched to OSS GooglePlay (I was wondering though, was is the difference between OSS Google and OSS GooglePlay? I can’t find anything online but I decided to go with GooglePlay as it made more sense to me) and reconfigured everything.
I managed to get the External Login when packaging on my mobile and to connect to my GooglePlay account.
The problem I am facing at the moment is that, since I did that, I can’t host any session at all on mobiles…
I tried debugging with Gradle logcat and it tells me that the OnlineSubSystem is not properly setup, even though I created an Android/AndroidEngine.ini with the correct parameters.
I am still looking into it, but in case anyone has an idea?
Are you specifying multiple online subsystems from different SDK’s in your .ini? If you’re building from source, they can conflict in Visual studio as well… If that’s the case they wont usually work. Not very familiar with Google Play so I can’t say for sure.
Unfortunately, I have stopped this project and I am only working on solo games atm, so I didn’t take a deeper look at it. I hope you will find something