Create Render Target that can broadcast over network (UDP)

I have been looking take the camera feed produced by SceneCapture2D and broadcast it over the network (UDP).

  1. Is creating a custom Render Target the best way to go?
  2. Are there any C++ examples of custom render targets?

I am just getting started UE.
Would love to share it once I get it working.

Doing that seems a bit strange. Most likely there is a better solution for what you are trying to make.

I think you need something called spout.