create realistic scenes ?

hi

Unreal engine 4 features:

GI? is possible to make realistic, internal and external scenes with photographic realism?

area lights? what type: cylinder? custom objects? with .ies? with GI?

save render static scenes? rendering animation?

is possible to use HDRI images made in external programs? which format: .hdr? .exr?

Thank you so much

You’ll find your answers here: https://docs.unrealengine.com

That seems a bit vague.

The OP’s question is vague as well. They are asking about the whole rendering system of the engine so the documentation is where they should start with. And WIP section of the forums, Youtube and Google search to see examples of what can be achieved with the engine.

GI? is possible to make realistic, internal and external scenes with photographic realism?
There is baked GI with lightmass and Light Propagation Volumes, which is a beta feature. Enlighten is starting to support UE4, but I’m pretty sure it’ll be a separate license.

area lights? what type: cylinder? custom objects? with .ies? with GI?
Only spheres and tube lights are supported with Lightmass (baked lighting). .ies is supported and works well. Light Propagation Volumes is implemented into the engine as a beta feature, not sure what is supported.

save render static scenes? rendering animation?
I’m not sure exactly what you are asking. You can capture images and video with UE4.

is possible to use HDRI images made in external programs? which format: .hdr? .exr?
Yes, .hdr is supported, I don’t think .exr is.

Thank you for your help

unrealengine the features:

hair simulation? clothes?

Hi Bi, to answer your questions:

Hair simulation: Ehamloptiran is working on something spectacular and here is what he had to say:

“Eventually, I am planning on building some in editor tools first and the ability to use materials with the hair with some special hair specific material functions. Then I will release the source. It won’t be in a plugin due to additions to the main rendering pass.”

https://forums.unrealengine.com/showthread.php?6855-Hair-Rendering-Simulation-test&highlight=hair

Cloth simulations: You can find more information here.

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Cloth/index.html

Realtime Dynamic GI : RyanTorant is busy working ons this and it is looking great.

https://forums.unrealengine.com/showthread.php?44278-Realtime-Dynamic-GI-Reflections-AO-Emissive-plugin-AHR