Nothing new from my side unfortunately. It looks like right now there is no way to do that, which is quite disappointing. And surprising, I still don’t undertand why it hasn’t been ported to UE4… Maybe in a future version?
Nothing new from my side unfortunately. It looks like right now there is no way to do that, which is quite disappointing. And surprising, I still don’t undertand why it hasn’t been ported to UE4… Maybe in a future version?