Hi, i would like to know how to add PlayerState on Spawned AI. Here is what i was trying to do but it aint working:
Controller .cpp file:
AMyAIController::AMyAIController(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bWantsPlayerState = true;
}
Controller .h file:
UCLASS()
class PROJECTNOTCOOKING2_API AMyAIController : public AAIController
{
GENERATED_BODY()
AMyAIController(const FObjectInitializer& ObjectInitializer);
};