Create PlayerState to AIController

Hi, i would like to know how to add PlayerState on Spawned AI. Here is what i was trying to do but it aint working:

Controller .cpp file:

AMyAIController::AMyAIController(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bWantsPlayerState = true;
}

Controller .h file:

UCLASS()
class PROJECTNOTCOOKING2_API AMyAIController : public AAIController
{
GENERATED_BODY()

AMyAIController(const FObjectInitializer& ObjectInitializer);  

};

Seems like the code was working after all. For some reason had to just restart the editor and it’s working now.