Create own material node using existing ones?!

Hey Guys,

i just want to ask if there is any way to create own material nodes or presets using the existing material nodes.
I’m doing al my mesh creation stuff in blender usin cycles for materials. So now I’m trying to recreate a material in UE4 because the import seem not to work.
For this I’m building a color mix node (like mix shade node in blender) out of some math functions and a Blend_Difference.
Because I need this setup more often I want to have it as an own node.
Is there any way to do this without needing to learn C++ ? :smiley:

NG
Dr. Console

You can do that with a Material Function.