Ok first of all i need to say this… creating a ocean in Unreal 4 makes no sense whatsoever.
The dev of Unreal could have easily made water a default blueprint or material upon creating a new landscape, and then instead of landscape you pick water… done!
Now you have to work with planes, and this is where got lost
I create a plane… stretch the plane to whatever size i want… because a ocean is big. Then i put on my material (from water planes in learning section, imported to project) but it will stretch the whole texture out to immense ugly proportions.
I am sure this has everything to do with me doing it wrong :-), but i cant get it to work. I cant adjust the size of the texture, material on the plane… putting water on a new landscape makes you walk on water… this also happens on the plane.
In other words… my oceans are a complete mess… haha
I just want water… and fall thru the water… please make this easier in upcoming versions… in cryengine you have water at default… which makes it at least easier to craft your world.
So far for the whining
Can someone please explain to me… how to make good looking water on a plane?.. not a swimming pool or lake or river… a ocean… huge! -)… swimmable.