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Running D:/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe TestCpp Development Win64
-project=“D:/Unreal Projects/TestCpp/TestCpp.uproject” -editorrecompile -progress -noubtmakefiles

-NoHotReloadFromIDE

@progress push 5%

Parsing headers for TestCppEditor

Running UnrealHeaderTool “D:\Unreal Projects\TestCpp\TestCpp.uproject” “D:\Unreal Projects\TestCpp\Intermediate\Build\Win64\TestCppEditor\Development\TestCppEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed

Reflection code generated for TestCppEditor in 2.9254795 seconds

@progress pop

Performing 7 actions (2 in parallel)

[2/7] Resource PCLaunch.rc

PCH.TestCpp.h.cpp

[3/7] Resource ModuleVersionResource.rc.inl

TestCpp.generated.cpp

TestCppGameMode.cpp

TestCpp.cpp

[7/7] Link UE4Editor-TestCpp.dll

???ڴ??? D:\Unreal Projects\TestCpp\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TestCpp.lib

?Ͷ??? D:\Unreal Projects\TestCpp\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-TestCpp.exp

TestCpp.cpp.obj : error LNK2019: ?޷???ⲿ??? “__declspec(dllimport) public: static class TBaseDelegate & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)” (_imp?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAVFFixedUObjectArray@■■■$V@@anonymous_user_9674a66c)???÷???ں??? “void __cdecl `dynamic initializer for ‘GObjectArrayForDebugVisualizers’'(void)” (??__EGObjectArrayForDebugVisualizers@@YAXXZ) ?б???

TestCppGameMode.cpp.obj : error LNK2001: ?޷???ⲿ??? “public: virtual bool __cdecl
AGameMode::SetPause(class APlayerController *,class TBaseDelegate)” (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a1?$TBaseDelegate@_N$$$V@@@Z)

TestCpp.generated.cpp.obj : error LNK2001: ?޷???ⲿ??? “public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate)” (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a1?$TBaseDelegate@_N$$$V@@@Z)

D:\Unreal Projects\TestCpp\Binaries\Win64\UE4Editor-TestCpp.dll : fatal error LNK1120: 2 ???޷???ⲿ???

ERROR: UBT ERROR: Failed to produce item: D:\Unreal Projects\TestCpp\Binaries\Win64\UE4Editor-TestCpp.dll

Total build time: 73.93 seconds

Hey Colocasia,

Are you running Visual Studio 2013? If so, Unreal Engine 4.12+ requires Visual Studio 2015.

Thank you very much for your help