Hello, I am trying to make a material for my ghost character that makes her seem misty/foggy like in the screenshot. I know its a bit specific bit its a cool effect I wanna try. To view it in detail, the screenshot is from this video: First 38 Minutes of Unravel Two (Switch) - YouTube (starting at 24:24) from the game Unravel: Two. When the human character move, they are like these “ghost” apparitions that have a misty/foggy material to them. Does anyone have an idea how to make it?
I don’t believe this exact look/effect would be entirely a material, this looks more like a particle effect over top of a material. So your best bet would be to add a particle system to your character model and then create that effect with a particle system.
Not sure if you can or would be better off using Niagra? Don’t know if it is still in the experimental stage? Niagra has some great features if you can learn them.
The material under the particle effect would need a texture with an alpha channel in order to make parts of it see through and then you could add some sort of motion to the texture in the material so it looks like like your smoke texture is swirling…under the particle effects you could probably use a simple pan, so much in Y a little bit in X.
Unfortunately I can’t give you specifics on how to do any of these things how you desire to do them, however hopefully it gives you some idea of how to approach the problem.
Hi,
the effect you are looking for exist in Epic’s Content Examples if you go to Epic launcher and follow the Learn tab you can download it and see lots of amazing things and see how you can do the same thing or even migrate it to your projects.
this is a screenshot from Material_Experimental Level in Content Examples project.
Thanks! Not a 100% what I was looking for but I can do something with this.
Thanks, I’ll look into it but I’ll probably use another effect