Create mesh from vertices

I have an array of 3D vertices and I’d like to generate a mesh from them. For that purpose I’ve seen other answers in this forum and it seems that only way would be to make use of:

USkeletalMeshComponent* mesh;
auto skeletalMeshResource = mesh->GetSkeletalMeshResource();
skeletalMeshResource->LODModels.Add( # and here pass a FStaticLODModel object #)

However, as can be seen from the documentation, FStaticLODModel object contains several variables but I only have the vertices. How can I generate my skeletalMesh from only the vertices? Any advice?