I am trying to create a game which requires road creation at runtime. For this I require instanced spline mesh, which does not seem to be possible right now in the engine. I have looked at the code for instanced static mesh and spline mesh. The instanced spline mesh component should be a mix of these two. However the code to render static mesh is so complicated and has so many data structures, I can’t understand it. If anyone can explain how static mesh component, scene view info, scene proxy, drawing policy, draw lists, vertex factory,etc… come together to render static meshes it would be very helpful
I have read the articles on medium by matt Hoffman but still find it difficult to understand how static mesh is rendered