Create FPS arms from full body skeletal mesh

Hello,
I have a full 3D model skeletal mesh, for third person movement. I want to add a first person view, and I want floating FPS arms.

I can’t copy the model and delete body vertices, and I can’t change any of the materials.

Do you think it is possible to chop the arms of the torso in code (BP or C++) ?

Hi!
If you want simple and fast solution, i guess you can just mogify material of the mesh to make only hands visible.

Take a look at this approach - Tutorial: Attach Metahuman head to different body in Unreal (method 2) and remove neck and shoulders - YouTube (this example shows how to do this with neck, but i think it can be used for rest of the mesh as well)

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