If you have the Virtual Camera Plugin enabled, it gives you access to a new “Create Dynamic Material” button that appears in the Details panel underneath Materials slots that have a material instance assigned
It will then make all the overridden properties accessible and editable in the details panel
This workflow of creating dynamic material instances via this button is actually Ideal for Virtual Production stages that are in a multi-user session,
- we can edit materials and they live update right inside the details panel, we don’t have to create a custom blueprint, and we don’t have to go diving into materials/instance assets - which is the normal workflow for virtual production. Open up materials and constantly resave then to transact your changes.
- We lighten up the load on the multi user server, because we are not constantly resaving materials.
- This is compatible with level snapshots, if we move to this workflow, level snapshots will be time machines, Level snapshots do not save or revert asset changes like materials
But, aside from the fact they fatal error the engine
[Crash with Create Dynamic Material [Content removed]
They don’t transact in multi user editing on static mesh components.