I’m trying to create a material that will be masked by a particular overlapping volume.
Basically, I want to do this (https://www.youtube.com/watch?v=XYPPd5oLoPM&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE&index=14) but instead of using a sphere mask, I need to dynamically create a mask based on an overlapping volume.
How would I approach this? I’ve been searching an answer to no avail. I’m working in blueprints. I need to somehow mask my material on a per-pixel basis based on current worldlocation overlap.