How I can add grab offset point for hand IK? I want to grab some objects with IK, but I need to setup hand_l bone for Effector. How I can add the location offset, so my arm will be lerped to the hand offset, so the actual grab point is going to be in the center of object
Interaction Object (center of this object) Location in World Space is going to control rig → transforms to the global rig space → somehow transforms to “hand_l” related space, so the IK goes to the offset location, but the actual Effector is Grab Location (Interaction Object Location or Red Point on the picture)
This is actually not done in Control rig; if you don’t have ik hand bones on your skeleton, you need to add virtual bones; once that’s done, snapping the ik bone to an object in world space is done through the animation blueprint. You can try a combination of adding sockets at your desired offset location and adding the offset directly to the effector location.
Is there any way to do it in the control rig because I need to use Full Body IK for grabbing objects. When object is near me, the part of the mesh with attached camera is moving to this object (affected by the hand_l location). With two bones ik I can’t do it same way…