Hi,
So I got a procedural mesh on my actor and it deforms on runtime. I now want to use that mesh as a rough outline for a cloud so I have a cloud that I can deform on runtime through my input.
Does anybody have an idea how I could do this?
Hi,
So I got a procedural mesh on my actor and it deforms on runtime. I now want to use that mesh as a rough outline for a cloud so I have a cloud that I can deform on runtime through my input.
Does anybody have an idea how I could do this?