Hi, would be great to find someone here, who had more success in building a plugin on OSX than me.
I followed the instructions here:
https://docs.unrealengine.com/latest...pluginexamples
to create a new plugin based on the BlankPlugin.
Steps
- created a Plugins folder under my C++ based unreal project.
- copied the ‘BasePlugin’ into that folder
- modified the filenames and content , replacing ‘Blank’ with ‘Simple’ in the hope to get a new plugin called SimplePlugin.
then I started the build using XCode:
LogInitisplay: Running engine for game: SimpleTest
LogInit:Warning: Incompatible or missing module: UE4Editor-SimplePlugin-Mac-DebugGame.dylib
Rebuilding then results in
My system is OSX 10.9.5 with XCode 6.1.1
Thank you.