Hi there!
I would like to create and manipulate 3d models dynamically, based on the input of the player. Specifically, I’m looking to design a sort of editor that the player can use to change a model.
My idea is to have a ready made 3d model that’s used as a base, but the player can then make it longer, wider, shorter, thicker, thinner, etc.
The problem is that it’s not enough to use the transform of the object, but the changes need to be made directly on the 3d model itself. To make things worse, I would like to see edge loops added or removed from the model when the player stretches it to retain the level of detail.
At a glance, it seems that Unreal Engine doesn’t really lend itself to such a use-case. But I hope that some of you might have some ideas how it could be done. I’m curious what you think.
Cheers