Hello. As of late I’ve been trying to create (modify, really) a procedural-generated “dungeon” (term used loosely)
I’ve thought about creating my own system for this, however I do know how challenging it can be; as such I’ve been using the Procedural Level Generator, author: Zegi.Assets, in the marketplace. Likewise my doubts that spending hundreds of hours creating a system would maybe be better spent doing that than modifying an already built system, as I may have to modify something that A, breaks everything, or B, is simply not possible with the logic it had been built upon.
I do know that it is an ambitious task, especially for someone who can’t remember anything. I’ve looked at the Unreal Engine Youtube channel at their videos of procedural-generated rooms, and several other channels, and am basically lost. I understand that Arrays have something to do with it, and that’s pretty much it.
It’s a fairly niche topic, as with the other dozen projects I’ve scrapped such as voxel-based planets with gravity, and so for said niche topic, the idea is when the player enters the elevator, (game takes place in skyscraper, or bunker, idk, most likely will scrap and/or convert concept to writings anyways) they will enter ‘floor 1’, as though a single-player extraction shooter where the deeper they go, the better rewards they get, etc; and the only way to leave is to A, die, where the player loses all their stuff, or B, they ‘Extract’ by going upwards in the elevator, thus getting all their stuff.
Forgot to mention, but there is a seperate system I had the idea of that (to me atleast) should work: to take ‘prefabs’ (seperate levels) and use those to be generated instead of a ‘procedurally-generated environment’. Don’t know how possible that would be, however.
Are there any suitable videos for what I’ve stated, because even something like the procedural-generated part is hard to come by. Or it may be one of those things. Anyways, thank you in advance.