Create a polygon with geographical coordinate and fill in this area with a color

I have coordinate data, like the linestring format.
And it is a polygon shape.
I want to ask how can I create a polygon (2D plane) in unreal engine.
And then I want to fill the specific color.
In other words, I want to create the custom shape plane in unreal engine.

I create a closed spline successfully. But I don’t know how to convert into polygon or 2D plane. And fill the specific color I wanted.


I try to merge to Actor and fill the color. But it just fill the outline. Why?

@Everynone Do you have any idea? Can you help me? Thank you so much!!!

Procedural Mesh probably.

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Thanks! Yes, I have found that it may be possible to use this method.
I’m still trying.

@Supremative Do you have any idea? Can you help me? Thank you so much!!!

I am having the same requirement, does anyone have a solution ?

I know I am late to the party, but the way I did this just few days ago was with procedural mesh. Use spline vertices as vertices in Create Mesh Section node. As for triangles - I created necessary triangles with sequence where all triangles share one vertex. This will not work for concave shapes.