Iāve long thought this as well. Putting an equivalent of āonline normal map generatorā right inside unreal itself.
should be simple enough no ? maybe alongside quixel bridge and mixer, but done using any image right inside unreal.
import image, or take any image and apply effectā¦
the app would take the sample image, be it from a cell phone or cameraā¦
process it using deep learning , and increase its resolution to 16k, sharpening it etc etc, removing artifactsā¦
noiseā¦
then it would generate normals, POM displacement, specular, occlusion,
allowing you to change lighting direction and displacement,/normals stength in realtimeā¦
seeing a preview in a mixer like appā¦
then output the image directly to the content browserā¦
or directly into a new material based on the master materialā¦
the idea, to save you the time of going outside unreal to do it. not to save memory etc.
just to save you the hassle of even leaving Unreal to do it all.
ie,
I have this polar bear texture mapā¦
only a jpeg at 8192ā¦
so I right click, and generate normals/displacement mapsā¦
and an app similar to online normal map generator opens up, within unreal itself.
and I save out a material instance based off the master material.