Hi, the effect I’m trying to achieve is some sort of no painted-painted effect.
What I thought about using a multi layer material with a mask, the issue is that the mask has to be edited live as the paint should be a mechanic of the game itself.
Is there any way to update a texture during runtime to edit the material?
I also thought I could use the vertex color instead of a texture but I couldn’t find any way of changing it during runtime.
Do you guys have any suggestions on how to achieve this effect/material?