Create a glow (halo effect) around an object?

Hello all,

I am currently attempting to create a aura field around an object in unreal 4.9

Would the best way to create this effect be in the blueprinting? In the material creation or using a separate object to show this?

I have tried using a emissive light but I want the light separate from the object itself, kind of like a stroke in photoshop effect.

Can this be achieved?

All help is welcome, thanks in advance

Any luck with this? i’m creating something similar now.

No luck with the desired aura effect.Any luck yourself?

I currently have an emissive glow radiating from the object during a matinee sequence.
The only other option I could think of was to duplicate the static mesh in max, scale it up and then put a translucent material on top of it.

I haven’t found another way forward yet.

Let me know if you have any success

I have two ideas. Emiting additive, short life, zero speed particles from mesh or post process on camera (for now post process is only idea).

http://www.michalorzelek.com/blog/tutorial-creating-outline-effect-around-objects/

You’re welcome!

Yes…Thanks :slight_smile: I know this method. This is not what I needed. It’s just outline.