Hi all, I was hoping that there would be some feedback on a huge issue I’ve never had before on my baked lighting in UE4. Please see below details of the problem and would welcome any feedback / suggestions!
I have a third person map, in UE4.26.2; a small diorama that is producing insane streaky shadows (almost like a paint roller has run over the scene) regardless of what size the lightmap is, or even if I import custom lightmaps on the assets (props and floor) pieces.
Technicals are as follows:
1 x Skylight set to Movable
1 x Directional light (currently set to stationary, although the problem still persists when baked this light static)
8 x lightmass portals on the various openings of the building (as this is a derelict warehouse)
1 x unmodified default post process.
in the screen shots below the lightmap is at 256. increasing the lightmaps on these to 512 and above not only just impacts the bake time is makes this streakiness WORSE and does not solve the light problem.
lighting only overlay
512 lightmap bake
256 lightmap bake
lightmap on floor pieces.
Any pointers at this stage would be super helpful! Thanks!!!