Though, it’s seems there is a winning strategy by pointing the mouse a little on the side in order to click more easily on the corner instead of the center for the “realism mode”.
It was easier than I thought. I simply had to normalize the power or tilt value (coming from a timeline) to a range and multiply it by the I would use for a static texture.
Not anymore. I changed it so it goes either left or right when it’s pointing outwards. Only the center guarantees a certain direction.
Bad news: All my blueprints are gone. I suddenly couldn’t load the project anymore. I deleted the start map entries from the config files and found out it crashes everytime it loads a blueprint. So I had to delete them all. The one in the backup folder refuse to work as well. Time to start over …
After redoing everything and adding more to it, I finally have a stable game with 15 holes available (I need ideas for the other three). If you like to test it, please send me a private message.
now that looks much better/more complete then it did before, nice job:)
maybe something with moving parts, like the standard windmill with spinning blades for example, I think using an actual windmill has been done to death but using something that has moving parts as an obstacle would be good.
Not to be that guy but: Backup! Backup! Backup! Get Perforce installed and start using it. When you run into issues like this, you can go back a few days rather than scrapping the whole thing. I’ve had issues like this a few times and more often than not, it’s a config file issue. Be sure to scrap all your temp files and config file before scrapping your game!
It is not good to do any software development without using source control and/or iteratively backing up your work. It doesn’t matter what game engine or software program, they all crash, they all will corrupt your work at some point, or if not that you will accidentally mess it up.