Hi guys,
I just updated my project (multiplayer game running on a dedicated server) from 5.2 to 5.3, and am now getting the crash below during gameplay (on the client side). I have no idea how to debug this…Seems related to something in DirectX 12? Any ideas what this could be?
[2024.07.04-12.34.09:512][434]LogRHI: Error: Breadcrumbs 'RHIThread'
[2024.07.04-12.34.09:512][434]LogRHI: Error: Breadcrumbs 'Parallel'
Context 1/2
00 Scene
01 Scene
02 LumenSceneLighting
03 Radiosity
04 BasePass
[2024.07.04-12.34.09:512][434]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2024.07.04-12.34.09:512][434]LogMemory: Platform Memory Stats for Windows
[2024.07.04-12.34.09:512][434]LogMemory: Process Physical Memory: 13025.76 MB used, 14215.39 MB peak
[2024.07.04-12.34.09:512][434]LogMemory: Process Virtual Memory: 19184.47 MB used, 20073.73 MB peak
[2024.07.04-12.34.09:512][434]LogMemory: Physical Memory: 28499.36 MB used, 36957.70 MB free, 65457.06 MB total
[2024.07.04-12.34.09:512][434]LogMemory: Virtual Memory: 41190.10 MB used, 38602.96 MB free, 79793.06 MB total
[2024.07.04-12.34.09:512][434]LogThreadingWindows: Error: Runnable thread Background Worker #12 crashed.
[2024.07.04-12.34.09:512][434]LogWindows: Error: === Critical error: ===
[2024.07.04-12.34.09:512][434]LogWindows: Error:
[2024.07.04-12.34.09:512][434]LogWindows: Error: Fatal error!
[2024.07.04-12.34.09:512][434]LogWindows: Error:
[2024.07.04-12.34.09:512][434]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
[2024.07.04-12.34.09:512][434]LogWindows: Error:
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d8584f2b Shooter.exe!BindUniformBuffer() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:85]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d85b2952 Shooter.exe!SetShaderParametersOnContext() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1153]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d85a3105 Shooter.exe!FD3D12CommandContext::RHISetShaderParameters() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1168]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d88a6742 Shooter.exe!FRHICommandSetShaderParameters<FRHIGraphicsShader>::Execute() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl:135]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d736695b Shooter.exe!FRHICommand<FRHICommandSetShaderParameters<FRHIGraphicsShader>,FRHICommandSetShaderParametersString1416>::ExecuteAndDestruct() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1247]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d88a860d Shooter.exe!FRHICommandListBase::Execute() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:456]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d8894179 Shooter.exe!`FRHICommandListImmediate::QueueAsyncCommandListSubmit'::`27'::<lambda_2>::operator()() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:596]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d45d1de3 Shooter.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d4533408 Shooter.exe!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>::operator()() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d453aa53 Shooter.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d4548e2e Shooter.exe!LowLevelTasks::FTask::ExecuteTask() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d4548ba7 Shooter.exe!LowLevelTasks::FScheduler::ExecuteTask() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:149]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d452bda2 Shooter.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:350]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d456e032 Shooter.exe!LowLevelTasks::FScheduler::WorkerMain() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d4538730 Shooter.exe!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d4711d93 Shooter.exe!FThreadImpl::Run() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d4b13262 Shooter.exe!FRunnableThreadWin::Run() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ff6d4b06ca7 Shooter.exe!FRunnableThreadWin::GuardedRun() [A:\UnrealSource5p3\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
[2024.07.04-12.34.09:512][434]LogWindows: Error: [Callstack] 0x00007ffd1e927344 KERNEL32.DLL!UnknownFunction []
[2024.07.04-12.34.09:512][434]LogWindows: Error:
[2024.07.04-12.34.09:512][434]LogWindows: Error: Crash in runnable thread Background Worker #12
[2024.07.04-12.34.09:514][434]LogExit: Executing StaticShutdownAfterError
[2024.07.04-12.34.09:516][434]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.07.04-12.34.09:516][434]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.07.04-12.34.09:516][434]LogCore: Engine exit requested (reason: Win RequestExit)