I crash 100% of the time when attempting to travel to a level where partition is enabled (if that partition level had not already been visited).
- Enable World Partition
- Create a basic Title Screen level
- Using any kind of logic to execute any kind of command to open a partition-enabled level (such as the Open Level (by Object Reference) node, an ‘open’ console command, etc).
- Encounter null memory crash
This crash appears to occur regardless of level complexity or grid/load type composition for the actors within it.
Travelling from a partition-enabled world to a standard world does not crash.
If however I start in a partitioned level, and then load a standard level, I do not crash when returning to the previous partition level.
Non-partition level → Partition level = crash
Partition level → Non-partition level = doesn’t crash
Partition level → Non-partition level → Previous partition level = doesn’t crash