CRASHING Out of Video memory allocating a texture

Thanks for the quick response!
It is putting load on the GPU so I don’t think Unreal is trying to use build in graphics.
However, following the post you said, I increased the Pagefile size, this solved the issue.

So it seems to me Unreal is falsly reporting “Out of video memory” when in reality it’s maxed out the pagefile size.

This error message should be changed to reflect what is actually wrong, instead of sending people on a merry chase thinking something else is causing the issue than what is actually causing the issue.

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