On Mac (I know, you’re on Windows, but just to help other Mac users that might be browsing here), the editor was also crashing on launch after building it. I figured the problem was a missing executable flag on ShaderCompileWorker
I’m glad you were able to fix it for yourself. What tipped you of that may have been it? I didn’t build it myself or anything, just tryin to run it. I have a hunch it may have something to so with my computer only supporting up to direct x 10.
Thank you for your report. Could you please post your system’s information? Also, you said that you recieved a crash report, could you please post the callstack as well? Are you launching in DX10 mode?
Unfortunately my computer is below the minimum requirements, but I was hoping to be able to run it in DX10 mode, but I don’t know how! Adding -dx10 and all that doesn’t seem to do anything for me, even when I tried -d3debug that didn’t seem to do it either, maybe I’m doing it wrong? Is there another way? Through config files or anything like that? My only call stack was above, it says “we are sorry for the inconvenience”
Acer aspire 4339
Windows 8.1
Intel hd graphics
8 gigs ram
In that case, could you please post your log file? Your log is located in your [Project Name]/Saved/Logs folder. That will allow us to further investigate the issue.
Thank you for your patience as we work towards resolving the problem
I researched into what you have posted here and talked with our rendering team. They are aware of this issue now and are working on a resolution. Thank you for your understanding and patience during this investigation.