It does look like my video card is below the minimum requirement, although I plan to do most of my work in C++ so if setting that macro will continue to work, I’ll be happy enough…
Here’s the DLL that needs to be replaced. It turns off vertex caching, so I can’t guarantee it won’t cause other issues, but it will slow things down. Actually, I won’t guarantee anything, including it not causing a nuclear explosion, so use it at your won risk.
It only effects the editor,so you can’t run anything outside the editor until/if someone fixes it.
It needs to be unzipped and put here, back up the existing file of the same name first.
C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64
The problem is that my video card is below the minimum. Not that anything built with the current build will also not run on my machine, so I hope that gets fixed.
The DLL that needs to be replaced is posted here. based on the change that has a pull request for.
I won’t guarantee that it will work for you. Actually, I won’t guarantee anything, including it not causing a nuclear explosion, so use it at your won risk.
It only effects the editor,so you can’t run anything outside the editor until/if someone fixes it right.
It needs to be unzipped and put here, back up the existing file of the same name first. C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64
Hi Ralph, thanks for all of the information and work around! I am going to try looking in to the crash on our end, but as we can’t reproduce the crash here I’d appreciate your help if you don’t mind
I’m a total newbie when it comes to github, so I’m not sure which is more convenient for you. Also I’m not sure why the diff is broken, but it’s a rather small change.
Diff is probably broken because of different line endings. There’s an option to either leave them alone or switch to linux (or maybe windows) which checking in. I’m not sure what the standard is, but that’s my best guess. I’ll let you know if it works.