Hi,
So I have made a Spaceship in blender and tried to export it as an .fbx file into UE4 however it keeps crashing every time I import it. Originally I tried to export it as one file but I assumed the object had too many vertices (122,642) so I decided to split the mesh and export them as 2 files instead of 1. However I have still had no luck so can someone give me a hand please.
Update:: So I decided to export and import on another PC and it worked. However I do not have access to this PC as much as I would like so can someone assist in helping resolve this issue on my Laptop.
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.