Crashes when Importing .fbx from blender

Hi,
So I have made a Spaceship in blender and tried to export it as an .fbx file into UE4 however it keeps crashing every time I import it. Originally I tried to export it as one file but I assumed the object had too many vertices (122,642) so I decided to split the mesh and export them as 2 files instead of 1. However I have still had no luck so can someone give me a hand please.

Thanks!

Update:: So I decided to export and import on another PC and it worked. However I do not have access to this PC as much as I would like so can someone assist in helping resolve this issue on my Laptop.

Hello,

Can you please provide the .fbx that you are using so that we can reproduce this crash on our end?

Thank you.

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day