Hi - we’re encountering sporadic crashes in UnrealBuildAccelerator, but only when compiling Shipping builds.
I’ve confirmed we’re using the recommended toolchain for the engine version (MSVC 14.38.33130). The crash occurs mostly on our build machines, but that’s largely due to the fact that most of our Shipping builds on performed on those machines.
The crash occurs UbaAgent. This information is from a dmp file, so I don’t have full details available. Can you please confirm if there are known stability issues with UnrealBuildAccelerator in 5.5.4, in these areas of the code, and any fixes that may be available? I’ll check //UE5/Main to see if anything jumps out.
WARNING: Unable to enumerate some of the managed modules from this dump. Only part of a ReadProcessMemory or WriteProcessMemory request was completed.
Unhandled exception at 0x00007FFE346ED071 (UbaHost.dll) in dotnet.exe.700.dmp: 0xC0000005: Access violation reading location 0x000002DFABDA43E0.
UbaHost.dll!memcpy() Line 305 Unknown
> UbaHost.dll!uba::MapMemoryCopy(void * dest, const void * source, unsigned __int64 size) Line 305 C++
UbaHost.dll!uba::Session::WriteFilesToDisk::__l2::<lambda_1>::operator()(uba::WrittenFile & file) Line 2243 C++
UbaHost.dll!uba::Session::WriteFilesToDisk(uba::ProcessImpl & process, uba::WrittenFile * * files, unsigned int fileCount) Line 2314 C++
UbaHost.dll!uba::ProcessImpl::WriteFilesToDisk() Line 1371 C++
UbaHost.dll!uba::ProcessImpl::HandleExit(uba::BinaryReader & reader, uba::BinaryWriter & writer) Line 1178 C++
UbaHost.dll!uba::ProcessImpl::HandleMessage(uba::BinaryReader & reader, uba::BinaryWriter & writer) Line 674 C++
UbaHost.dll!uba::ProcessImpl::ThreadRun(bool runningRemote, void * environment) Line 477 C++
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