ive used 4.17 and 4.19 because .19 gave me a error when i tried to load it .17 still loads itself but i could never get them game to load after loading screen.
i have seen other people with the same problem but no one has ever answers them just referred them to look to other sources for help. i have included my crash report
LoginId:
EpicAccountId:
You do not have any debugging symbols required to display the callstack for this crash.
Log file open, 04/18/18 19:08:31
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogInit: RandInit(541472493) SRandInit(541472494).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EarlyStartupPatcher
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Kevin/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Kevin/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemFacebook
LogPluginManager: Mounting plugin OnlineSubsystemGoogle
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin AppboyClient
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.134s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - BufferSize = 65536
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:1124).
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogInit: Build: ++Fortnite+Release-3.5-CL-4000805
LogInit: Engine Version: 4.20.0-4000805+++Fortnite+Release-3.5
LogInit: Compatible Engine Version: 4.20.0-4000805+++Fortnite+Release-3.5
LogInit: Net CL: 3991976
LogInit: OS: Windows 10 (), CPU: Intel(R) Pentium(R) CPU G645 @ 2.90GHz, GPU: Intel(R) HD Graphics
LogInit: Compiled (64-bit): Apr 12 2018 14:15:48
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-3.5
LogInit: Filtered Command Line: -nobe
LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.003s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:270.69MB (Peak: 270.69MB)
[2018.04.18-23.08.32:576][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.04.18-23.08.32:605][ 0]LogInit: Computer: DESKTOP-40SF8O6
[2018.04.18-23.08.32:605][ 0]LogInit: User: Kevin
[2018.04.18-23.08.32:605][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.04.18-23.08.32:605][ 0]LogInit: High frequency timer resolution =2.826548 MHz
[2018.04.18-23.08.32:609][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2018.04.18-23.08.32:609][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.04.18-23.08.32:609][ 0]LogMemory: Process Physical Memory: 272.66 MB used, 272.66 MB peak
[2018.04.18-23.08.32:609][ 0]LogMemory: Process Virtual Memory: 299.98 MB used, 299.98 MB peak
[2018.04.18-23.08.32:609][ 0]LogMemory: Physical Memory: 3361.94 MB used, 4699.57 MB free, 8061.51 MB total
[2018.04.18-23.08.32:609][ 0]LogMemory: Virtual Memory: 472.86 MB used, 4699.57 MB free, 134217728.00 MB total
[2018.04.18-23.08.33:488][ 0]LogInit: Using OS detected language (en-US).
[2018.04.18-23.08.33:488][ 0]LogInit: Using OS detected locale (en-US).
[2018.04.18-23.08.33:499][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.04.18-23.08.33:684][ 0]LogTextLocalizationResource: LocRes ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Plugins/Runtime/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/en/HTTPChunkInstaller.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2018.04.18-23.08.33:779][ 0]LogStreaming: Display: Took 0.291s to InitEngineTextLocalization.
[2018.04.18-23.08.34:186][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.04.18-23.08.34:187][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.04.18-23.08.34:238][ 0]LogD3D11RHI: D3D11 adapters:
[2018.04.18-23.08.34:416][ 0]LogD3D11RHI: 0. ‘Intel(R) HD Graphics’ (Feature Level 10_0)
[2018.04.18-23.08.34:416][ 0]LogD3D11RHI: 32/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2018.04.18-23.08.34:548][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.04.18-23.08.34:548][ 0]LogD3D11RHI: 0/0/4030 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.04.18-23.08.34:548][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.04.18-23.08.34:560][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.04.18-23.08.34:560][ 0]LogD3D11RHI: GPU DeviceId: 0x102 (for the marketing name, search the web for “GPU Device Id”)
[2018.04.18-23.08.34:560][ 0]LogWindows: EnumDisplayDevices:
[2018.04.18-23.08.34:560][ 0]LogWindows: 0. ‘Intel(R) HD Graphics’ (P:1 D:1)
[2018.04.18-23.08.34:561][ 0]LogWindows: 1. ‘Intel(R) HD Graphics’ (P:0 D:0)
[2018.04.18-23.08.34:561][ 0]LogWindows: DebugString: FoundDriverCount:2
[2018.04.18-23.08.34:561][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics
[2018.04.18-23.08.34:561][ 0]LogD3D11RHI: Driver Version: 9.17.10.4459 (internal:9.17.10.4459, unified:9.17.10.4459)
[2018.04.18-23.08.34:561][ 0]LogD3D11RHI: Driver Date: 5-19-2016
[2018.04.18-23.08.34:561][ 0]LogRHI: Texture pool is 593 MB (70% of 848 MB)
[2018.04.18-23.08.34:680][ 0]LogD3D11RHI: Async texture creation enabled
[2018.04.18-23.08.34:702][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 1)
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-Global-PCD3D_SM4.ushaderbytecode for material shader code. Total 566 unique shaders.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.04.18-23.08.34:710][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.04.18-23.08.34:710][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.04.18-23.08.34:710][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.04.18-23.08.34:710][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.04.18-23.08.34:717][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2018.04.18-23.08.34:782][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM4
[2018.04.18-23.08.34:817][ 0]LogSlate: Using Freetype 2.6.0
[2018.04.18-23.08.34:818][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.04.18-23.08.34:818][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM4.ushaderbytecode for material shader code. Total 53809 unique shaders.
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.04.18-23.08.34:954][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.04.18-23.08.34:954][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.04.18-23.08.34:954][ 0]LogInit: Using OS detected language (en-US).
[2018.04.18-23.08.34:954][ 0]LogInit: Using OS detected locale (en-US).
[2018.04.18-23.08.34:958][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.04.18-23.08.36:595][ 0]LogStreaming: Display: Took 1.642s to InitGameTextLocalization.
[2018.04.18-23.08.38:750][ 0]LogAssetRegistry: FAssetRegistry took 2.1546 seconds to start up
[2018.04.18-23.08.39:841][ 0]LogStreaming: Display: Flushing async loaders.
[2018.04.18-23.08.39:892][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.050959 seconds
[2018.04.18-23.08.39:913][ 0]LogHAL: Display: Platform has ~ 8 GB [8453103616 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.04.18-23.08.39:966][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2018.04.18-23.08.40:425][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 3991976, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2902695648)
[2018.04.18-23.08.41:009][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“InvalidLoopTest”, Actions=((Template=“BeginLoop”, Params=(“1”), (Template=“BeginLoop”, Params=(“1”)), (Template=“EndLoop”)))
[2018.04.18-23.08.41:009][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“LogTest”, Actions=((Template=“Log”, Params=(“Info”)), (Template=“LogWarning”, Params=(“Warning”)), (Template=“LogError”, Params=(“Error”)))
[2018.04.18-23.08.41:009][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“FireRifle”, Actions=((Template=“GiveAndEquipWeapon”, Params=(“Assault_Auto_Athena_R_Ore_T03”)), (Template=“Attack”, Params=(“999999999”)))
[2018.04.18-23.08.41:010][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“FireRockets”, Actions=((Template=“GiveAndEquipWeapon”, Params=(“Launcher_Rocket_Athena_VR_Ore_T03”)), (Template=“Attack”, Params=(“999999999”)))
[2018.04.18-23.08.41:048][ 0]LogFortSignificance: Display: Set AI budget to ‘8,16’
[2018.04.18-23.08.41:048][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to ‘5,10,10,75’
[2018.04.18-23.08.41:049][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to ‘0,1,2,3’
[2018.04.18-23.08.41:049][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to ‘1,1,1,1’
[2018.04.18-23.08.41:049][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to ‘0,1,1,2’
[2018.04.18-23.08.41:049][ 0]LogFortSignificance: Display: Set bucket distances to ‘50,100,250,500’
[2018.04.18-23.08.41:216][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2018.04.18-23.08.41:251][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
[2018.04.18-23.08.42:705][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.04.18-23.08.42:880][ 0]LogMoviePlayer: Initializing movie player
[2018.04.18-23.08.43:071][ 0]LogOnline: OSS: Using EpicApp backend ‘Fortnite’ with host ‘fortnite-public-service-prod11.ol.epicgames.com’ based on environment ‘Prod’ and override ‘Fortnite’
[2018.04.18-23.08.43:077][ 0]LogInit: Display: Build flavor: ‘“Western”’
[2018.04.18-23.08.43:160][ 0]LogSlate: Took 0.027498 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont’ (155K)
[2018.04.18-23.08.43:160][ 0]LogOnline: Facebook Startup!
[2018.04.18-23.08.43:160][ 0]LogOnline: Google Startup!
[2018.04.18-23.08.43:160][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
[2018.04.18-23.08.43:259][ 0]LogSIP: Display: SIP Module Initialized
[2018.04.18-23.08.43:259][ 0]LogSIP: Display: Plugin Status: 1
[2018.04.18-23.08.43:259][ 0]LogUAC: UACClient initialized
[2018.04.18-23.08.43:259][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.04.18-23.08.43:276][ 0]LogUObjectArray: 85565 objects as part of root set at end of initial load.
[2018.04.18-23.08.43:276][ 0]LogUObjectArray: 3 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2018.04.18-23.08.43:276][ 0]LogUObjectAllocator: 15411728 out of 0 bytes used by permanent object pool.
[2018.04.18-23.08.43:276][ 0]LogUObjectArray: CloseDisregardForGC: 85565/85565 objects in disregard for GC pool
[2018.04.18-23.08.43:293][ 0]LogEngine: Initializing Engine…
[2018.04.18-23.08.43:326][ 0]LogInit: Display: Limiting process virtual memory size to 8388608 KB
[2018.04.18-23.08.43:640][ 0]LogFortMemory: UFortAssetManager will split content preloading by submode
[2018.04.18-23.08.43:640][ 0]LogFortMemory: UFortAssetManager default bundle state is (Client)
[2018.04.18-23.08.43:640][ 0]LogFort: Display: Startup job “Super::StartInitialLoading()” starting
[2018.04.18-23.08.45:299][ 0]LogFort: Display: Startup job “Super::StartInitialLoading()” took 1.66 seconds to complete
[2018.04.18-23.08.45:299][ 0]LogFort: Display: Startup job “RegisterConstructorReferences()” starting
[2018.04.18-23.08.45:299][ 0]LogFort: Display: Startup job “RegisterConstructorReferences()” took 0.00 seconds to complete
[2018.04.18-23.08.45:299][ 0]LogFort: Display: Startup job “InitializeAbilitySystem()” starting
[2018.04.18-23.08.46:083][ 0]LogFort: Display: Startup job “InitializeAbilitySystem()” took 0.78 seconds to complete
[2018.04.18-23.08.46:083][ 0]LogFort: Display: Startup job “ScanForNavAgentCostData()” starting
[2018.04.18-23.08.46:088][ 0]LogFort: Display: Startup job “ScanForNavAgentCostData()” took 0.00 seconds to complete
[2018.04.18-23.08.46:088][ 0]LogFort: Display: Startup job “GetGameData()” starting
[2018.04.18-23.08.46:088][ 0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData …
[2018.04.18-23.08.56:147][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Effects/SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
[2018.04.18-23.09.17:914][ 0]LogStreaming: Warning: Took 448.16ms to ProcessLoadedPackages
[2018.04.18-23.09.17:914][ 0]LogStats: … GameData loaded! - 31.827 s
[2018.04.18-23.09.17:914][ 0]LogFort: Display: Startup job “GetGameData()” took 31.83 seconds to complete
[2018.04.18-23.09.17:914][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupAssets()” starting
[2018.04.18-23.09.31:939][ 0]LogStreaming: Warning: Took 5976.30ms to ProcessLoadedPackages
[2018.04.18-23.09.31:939][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupAssets()” took 14.02 seconds to complete
[2018.04.18-23.09.31:939][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupSubAssets()” starting
[2018.04.18-23.09.32:107][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupSubAssets()” took 0.17 seconds to complete
[2018.04.18-23.09.32:107][ 0]LogFort: Display: Startup job “UFortGlobals::Get().LoadUIStyle()” starting
[2018.04.18-23.09.32:118][ 0]LogFort: Display: Startup job “UFortGlobals::Get().LoadUIStyle()” took 0.01 seconds to complete
[2018.04.18-23.09.32:118][ 0]LogFort: Display: All startup jobs took 48.48 seconds to complete
[2018.04.18-23.09.32:118][ 0]LogInit: Initializing FReadOnlyCVARCache
[2018.04.18-23.09.32:378][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2018.04.18-23.09.32:536][ 0]LogInit: FAudioDevice initialized.
[2018.04.18-23.09.32:536][ 0]LogNetVersion: Set ProjectVersion to 1.0.0. Version Checksum will be recalculated on next use.
[2018.04.18-23.09.32:536][ 0]LogInit: Texture streaming: Enabled
[2018.04.18-23.09.32:575][ 0]LogFortMemory: UFortAssetManager::ChangeLoadState() changing bundle state to (Client, Menu)
[2018.04.18-23.09.32:643][ 0]LogConsoleResponse: Display: Apply Settings:
[2018.04.18-23.09.32:761][ 0]LogScheduledEvents: Queuing calendar request to MCP
[2018.04.18-23.09.32:779][ 0]LogGfeSDK: Creating GfeSDK Version 1.0.5.68c9a9f7
[2018.04.18-23.09.32:788][ 0]LogGfeSDK: Start TaskRunner thread
[2018.04.18-23.09.32:788][ 0]LogGfeSDK: Creating default MessageBus wrapper
[2018.04.18-23.09.32:790][ 0]LogGfeSDK: Warning: Error creating message bus interface
[2018.04.18-23.09.32:797][ 0]LogGfeSDK: Warning: Failure during core::Controller constructor: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
[2018.04.18-23.09.32:805][ 0]LogGfeSDK: Shutting down TaskRunner thread
[2018.04.18-23.09.32:805][ 0]LogGfeSDK: Stopping TaskRunner thread. Flushing notifications
[2018.04.18-23.09.32:805][ 0]LogGfeSDK: Stopped TaskRunner thread
[2018.04.18-23.09.32:805][ 0]LogGfeSDK: Warning: Failure during NVGSDK_Create: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
[2018.04.18-23.09.32:806][ 0]LogGfeSDK: Warning: Error: failed initializing SDK -1022
[2018.04.18-23.09.32:807][ 0]LogGfeSDK: Destroyed GfeSDK
[2018.04.18-23.09.32:807][ 0]LogGfeSDK: Error: Failed to create GfeSDK: -1022
[2018.04.18-23.09.32:807][ 0]LogGfeSDK: Failed to connect to GfeSDK backend
[2018.04.18-23.09.32:807][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.04.18-23.09.32:807][ 0]LogBlueprintContext: Display: Creating blueprint contexts for Local Player ’ FortLocalPlayer_0 ’ of Game Instance ’ FortGameInstance_0 ’
[2018.04.18-23.09.32:808][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘CommonUIContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.32:808][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘CommonInputContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.32:835][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak added to pak precacher.
[2018.04.18-23.09.33:251][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘HomeBaseContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:251][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortMatchmakingContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:251][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortMcpContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:251][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortOutpostContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:252][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortPartyContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:252][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortPrototypingContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortReplayContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘LocalServiceMessageContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘AthenaAccountContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘AthenaHUDContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘CMSContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortAbilitySystemContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortAccountStatsContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortFrontEndContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortGlobalUIContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortHeroManagementContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortHomebaseUIContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortHUDContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortInventoryContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortLeaderboardContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortPickerContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortStoreContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortTooltipUIContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortTutorialContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortUIDataConfigurationContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:255][ 0]LogInit: Display: Game Engine Initialized.
[2018.04.18-23.09.33:255][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
[2018.04.18-23.09.33:375][ 0]LogFortMemory: PostEngineInit - CPU:1598.42MB (Peak: 1677.58MB)
[2018.04.18-23.09.33:375][ 0]LogInit: Display: Starting Game.
[2018.04.18-23.09.33:375][ 0]LogHotfixManager: Display: Update State UpdateIdle → UpdatePending
[2018.04.18-23.09.33:375][ 0]LogNet: Browse: /Game/Maps/Frontend?Name=Player
[2018.04.18-23.09.33:384][ 0]LogCore: Display: Setting hang detector multiplier to 3.0000s. New hang duration: 0.0000s.
[2018.04.18-23.09.33:384][ 0]LogFortLoadingScreen: Showing loading screen when ‘IsShowingInitialLoadingScreen()’ is true.
[2018.04.18-23.09.33:384][ 0]LogFortLoadingScreen: Showing LoadingScreen because bCurrentlyInLoadMap is true!
[2018.04.18-23.09.33:394][ 0]LogLoad: LoadMap: /Game/Maps/Frontend?Name=Player
[2018.04.18-23.09.33:402][ 0]LogGarbage: Collecting garbage (GCheckForIllegalMarkPendingKill = 0)
[2018.04.18-23.09.33:480][ 0]LogGarbage: 77.778265 ms for GC
[2018.04.18-23.09.33:481][ 0]LogGarbage: 1.594171 ms for unhashing unreachable objects. Clusters removed: 0. Items 985 Cluster Items 0
[2018.04.18-23.09.33:491][ 0]LogGarbage: GC purged 985 objects (289095 → 288110)
[2018.04.18-23.09.33:552][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore
[2018.04.18-23.09.33:552][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/UI/Frontend_BG_Main
[2018.04.18-23.09.33:852][ 0]LogAIModule: Creating AISystem for world Frontend
[2018.04.18-23.09.33:853][ 0]LogLoad: Game class is ‘FortGameModeFrontEnd’
[2018.04.18-23.09.33:854][ 0]LogLevelActorContainer: Created LevelActorCluster (589) for /Game/Maps/FrontEnd/Maps/FrontEndStore.FrontEndStore:PersistentLevel with 34 objects, 12 referenced clusters and 14 mutable objects.
[2018.04.18-23.09.33:855][ 0]LogLevelActorContainer: Created LevelActorCluster (590) for /Game/Maps/UI/Frontend_BG_Main.Frontend_BG_Main:PersistentLevel with 12 objects, 1 referenced clusters and 6 mutable objects.
[2018.04.18-23.09.33:879][ 0]LogLevelActorContainer: Created LevelActorCluster (591) for /Game/Maps/Frontend.Frontend:PersistentLevel with 4 objects, 0 referenced clusters and 2 mutable objects.
[2018.04.18-23.09.33:880][ 0]LogWorld: Bringing World /Game/Maps/Frontend.Frontend up for play (max tick rate 60) at 2018.04.18-19.09.33
[2018.04.18-23.09.33:880][ 0]LogOnlineGame: PLAYLIST: Serving ALL available playlists given to client from MCP!
[2018.04.18-23.09.33:942][ 0]LogFortDayNight: AFortTimeOfDayManager::PostInitializeComponents: World is “Frontend”, this is “TODM_Disabled_C_0”
[2018.04.18-23.09.33:950][ 0]LogFortDayNight: Game State in World Frontend is resetting. TimeOfDayManager is None.
[2018.04.18-23.09.33:952][ 0]LogWorld: Bringing up level for play took: 0.095392
[2018.04.18-23.09.33:952][ 0]LogOnlineGame: Client adding GameAccountId/AuthTicket for local player to login url. FortGameOptions=[ASID={B5136F48-4E43-9125-80A4-E897DDC0E7FE}?Platform=WIN?AnalyticsPlat=Windows?bIsFirstServerJoin=1]
[2018.04.18-23.09.33:952][ 0]LogOnlineGame: Server received AuthTicket from client for player: UniqueId:[INVALID] Platform=[WIN] Analytics=[Windows]
[2018.04.18-23.09.33:956][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
[2018.04.18-23.09.33:956][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
[2018.04.18-23.09.33:957][ 0]LogParty: Verbose: Failed to get persistent party leader
[2018.04.18-23.09.33:957][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2018.04.18-23.09.33:958][ 0]LogFortDayNight: Day phase actor TODM_Disabled_C_0 is setting itself as the day phase handler for the GameState on World Frontend.
[2018.04.18-23.09.33:958][ 0]LogFortDayNight: SetTimeOfDayManager: World is “Frontend”, Old TimeOfDayManager: “None”, New TimeOfDayManager: “TODM_Disabled_C_0”
[2018.04.18-23.09.33:958][ 0]LogFortDayNight: OnRep_TimeOfDayManager: World is “Frontend”, FortTimeOfDayManager is “TODM_Disabled_C_0”
[2018.04.18-23.09.33:958][ 0]LogFort: NO SKELETAL MESH FOR FeedbackAnnouncer_C_0
[2018.04.18-23.09.33:958][ 0]LogLevel: ActivateLevel /Game/Maps/FrontEnd/FortniteWorldMap 1 1 1
[2018.04.18-23.09.33:959][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: ======= Snapshot: Waiting to Start (FortGameStateFrontEnd) =======
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: Games Played: 0, MeasuredPerfTime 0.00 Secs
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: CPU Memory: Used 0.00MB, Peak 0.00MB
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: Physical Memory: Used 1511.97MB, Peak 1677.58MB
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: =========================================================
[2018.04.18-23.09.33:960][ 0]LogLoad: Took 0.565973 seconds to LoadMap(/Game/Maps/Frontend)
[2018.04.18-23.09.34:161][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2018.04.18-23.09.34:911][ 0]LogFortMemory: InitComplete - CPU:1512.32MB (Peak: 1677.58MB)
[2018.04.18-23.09.34:911][ 0]LogLoad: (Engine Initialization) Total time: 67.67 seconds
[2018.04.18-23.09.35:361][ 0]LogContentStreaming: Texture pool size now 800 MB
[2018.04.18-23.09.35:369][ 0]LogSlate: Took 0.006132 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Bold.ufont’ (485K)
[2018.04.18-23.09.35:372][ 0]LogSlate: Took 0.002392 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Regular.ufont’ (484K)
[2018.04.18-23.09.35:941][ 0]LogCore: Error: Hitch detected on gamethread (frame hasn’t finished for 1000.02ms):
[2018.04.18-23.09.35:941][ 0]LogCore: Error: Leaving stat scope on hitch (+ 1012.60ms) STAT_EventWait
[2018.04.18-23.09.35:942][ 0]LogCore: Error: ------Stack start
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffeff610344 ntdll.dll!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffefc373b7f KERNELBASE.dll!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b13aac5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b9b32e4 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b9b30b6 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b9b5889 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b9ad713 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64c29b6e5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64c29643c FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64c29606b FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64bf94027 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64bce38af FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64a09c988 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64a0a33fc FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64a0a345a FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64a0aa77f FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64cdbb207 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffefef51fe4 KERNEL32.DLL!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffeff5df061 ntdll.dll!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffeff5df061 ntdll.dll!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: ------Stack end
[2018.04.18-23.09.35:942][ 0]LogCore: Error: ## Stack tracing took 0.012787 seconds.
[2018.04.18-23.09.35:942][ 0]LogCore: Error: Leaving hitch detector (+ 1012.84ms)
[2018.04.18-23.09.37:722][ 0]LogD3D11RHI: Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
at D:\Build++Fortnite+Release-3.5+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:159
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2018.04.18-23.09.37:722][ 0]LogD3D11RHI: [Aftermath] GDynamicRHI=00000247437E0000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2018.04.18-23.09.37:722][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Please if a moderator/support can not help me i will be forced to give up have tried for hours to look for the answers and tried about 6 different supposed fixes. Thanks