Hiya
I’m trying to set up some landscape grass type on a terrain and the Editor uses the intel integrated card and not the nvidia one. Trying to tell the editor to use the nvidia card by using the switch in the top of the viewport doesn’t work.
__pthread_kill Address = 0x7fff999fa286 (filename not found) [in libsystem_kernel.dylib]
abort Address = 0x7fff9ca17b53 (filename not found) [in libsystem_c.dylib]
gpumCreateComputeContext Address = 0x7fff9a780bd9 (filename not found) [in libGPUSupportMercury.dylib]
gpusKillClient Address = 0x12340035d5ed (filename not found) [in AppleIntelHD4000GraphicsGLDriver]
gpusSubmitDataBuffers Address = 0x7fff9a7820c0 (filename not found) [in libGPUSupportMercury.dylib]
IntelCommandBuffer::getNew(GLDContextRec*) Address = 0x123400364030 (filename not found) [in AppleIntelHD4000GraphicsGLDriver]
intelSubmitCommands Address = 0x123400363ead (filename not found) [in AppleIntelHD4000GraphicsGLDriver]
Gen7Context::CheckOOM(USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, unsigned long long, bool&) Address = 0x123400404e64 (filename not found) [in AppleIntelHD4000GraphicsGLDriver]
Gen7Context::CheckOOM(unsigned long long, bool&) Address = 0x1234004047d1 (filename not found) [in AppleIntelHD4000GraphicsGLDriver]
Gen7Context::ProgramPipeline() Address = 0x123400405cde (filename not found) [in AppleIntelHD4000GraphicsGLDriver]
glrIntelRenderVertexArray Address = 0x1234003721d1 (filename not found) [in AppleIntelHD4000GraphicsGLDriver]
glDrawElementsInstancedBaseVertex_STD_GL3Exec Address = 0x7fff9b9a231e (filename not found) [in GLEngine]
glDrawElements_UnpackThread Address = 0x7fff9b9a1a26 (filename not found) [in GLEngine]
gleCmdProcessor Address = 0x7fff9b9f89e8 (filename not found) [in GLEngine]
_dispatch_client_callout Address = 0x7fff94802c13 (filename not found) [in libdispatch.dylib]
_dispatch_barrier_sync_f_invoke Address = 0x7fff94803e5e (filename not found) [in libdispatch.dylib]
FScopeContext::FScopeContext(NSOpenGLContext*) Address = 0x123005275 (filename not found) [in UE4Editor-OpenGLDrv.dylib]
PlatformBlitToViewport(FPlatformOpenGLDevice*, FOpenGLViewport const&, unsigned int, unsigned int, bool, bool, int) Address = 0x122fa8f77 (filename not found) [in UE4Editor-OpenGLDrv.dylib]
FOpenGLDynamicRHI::RHIEndDrawingViewport(FRHIViewport*, bool, bool) Address = 0x122fa8732 (filename not found) [in UE4Editor-OpenGLDrv.dylib]
FRHICommandList::EndDrawingViewport(FRHIViewport*, bool, bool) Address = 0x107630fc7 (filename not found) [in UE4Editor-RHI.dylib]
FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FSlateRHIRenderer::FViewportInfo const&, FSlateWindowElementList const&, bool, bool) Address = 0x1230e9fc2 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x1231128e5 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FTaskThread::ProcessTasks(int, bool) Address = 0x1016c872a (filename not found) [in UE4Editor-Core.dylib]
FTaskThread::ProcessTasksUntilQuit(int) Address = 0x1016c7925 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1016c52ff (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x1075ab6d9 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x1075cb53d (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1016d621d (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1016bdfac (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff9b8d6268 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9b8d61e5 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff9b8d441d (filename not found) [in libsystem_pthread.dylib]