I just moved to 5.3.1 and I have a crash moving an actor from one folder to another when it starts doing a save. It says something about word partition, the absurd thing is that I don’t have any map with wordl partition.
I never complain about crashes but I found this one annoying.
did you find a solution for this?! happens when renaming a child actor and trying to save it. tried " fix redirects" but nothing works
fixed it by using reference viewer, and deleting the actor from all levels. after that renamed the blueprint and was able to save it successfully
oops, well I haven’t done anything yet, Lazzy mode on.
But you can save a few steps if you duplicate the actor and delete the old one, the delete window has a option on the left that has an option to replace, put the new actor, and when you delete, unreal it is responsible for changing all the references
I met the same problem. Is there any better solution for this? Instead of mannully deleting reference and recreate them.
Depending on your beliefs you can pray that they fix it in another update or someone finds some magical actions. Remember to vote at the top left.
Same problem here. 5.3 has been by far the most unstable UE version ever released.
This worked, thanks!
I’m having this bug too in 5.4 for Linux
I can imagine some hidden trash is kept on the project, but idk how to handle this properly
For me I opened the project via visual studio, and when the check hit you can continue the execution and should just work
Solved it. For me it was OneDrive creating renamed duplicates from the objects for whatever reason.
You need to check manually in the folder if there are any duplicates from your blueprints/maps/whatever.
I had the same problem, i checked my files manually and found that i added a new VRPawn, recheck and delete manually even if you didnt add them to the scene
Your operation effectively solved the problem. Thank you so much for your help; it was a big assist!