Crash with blueprint

Version: normal 4.6/4.7

Steps:

  1. create a c++ project e.g. named forest
  2. delete ForestCharacter class
  3. Now the default character has no parent
  4. you cant reparent this blueprint, because if you want to open it, a message will appear and you cant open the blueprint and on rightclick in the blueprint is no option for reparent. You only can delete it. Thats bad, Please change this!
  5. If you try to rename this blueprint the engine crashes.

Hi Wanderer,

The initial issue you described is known, and there’s a feature request in our system to allow reparenting of Blueprints without requiring that the Blueprint be opened (UE-2549). I’ll post here when I see any sort of update on that.

I was not, however, able to reproduce a crash when attempting to rename the default character BP. Has this crash happened more than once? Are you able to get it to crash with a rename whenever you try? If so, would you mind zipping and attaching the crash log for the project next time it does so? Thanks!

Hi Wanderer,

We haven’t heard back from you, so I’m resolving this post for tracking purposes. If you’re still experiencing this issue and can provide the information requested above, please feel free to comment here and we can continue investigating. Thanks!