Crash while using bindless texture and memreport.

We met a crash while testing the bindless texture feature and input the memreport command line. Can you fix this?

Steps to Reproduce
Cherry-pick the code of UE-240793 to 5.5 branch, than compile the engine.

Create a test project and create something using the bindless texture in the level.

Package project for window platform.

Run it and input “memreport -full”.

Hi,

thanks for reaching out. I followed your reproduction steps, but could not reproduce the crash. However, when I entered “memreport -full” in the console, the mesh using the bindless texture turned black.

Is it possible to upload the project where you see the crash? There might be something specific to the texture collection which I’ve not been able to replicate.

Thanks,

Sam

Thank you. I could reproduce the crash and have reported it to Epic. I will post a link to the issue on the public issue tracker when it becomes available.

Best regards,

Sam

Hi,

you can find the link to the issue on the public issue tracker here. Please let me know if you have further questions.

Best,

Sam

No problem.

I will close the ticket for now, but feel free to reopen it if you have more questions.

Best,

Sam

Hi,

Thanks for reply!​ I thought I have already uploaded the test project, but I cannot find it in this web page. So I uploaded it to google drive this time, you can find it here:

https://drive.google.com/file/d/1R\_He3qSFgVoSbJwFfLWCb9qUR3AkFGv6/view?usp\=sharing

Thanks!