Crash when trying to find struct in TMap

I have a TMap<TSubclassOf<AActor>, FPlacableDbItem>
crashes when searching for non existent element:

FPlacableDbItem item = *itemsMap.Find(itemClass);

I suspect it has something to do with FPlacableDbItem having a FText as UPROPERTY

I could avoid it by first checking if map contains the item but since it’s redundant I hope it can be fixed, maybe with custom struct copy constructor?

USTRUCT(BlueprintType)
struct FPlacableDbItem : public FTableRowBase
{
	GENERATED_BODY()
public:
	///item name displayed in ui
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FText uiName;

	///blueprint
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TSubclassOf<AActor> classType;

	///cells count this item occupies
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FVector areaRequired;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	float buyPrice;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FText descriptionToolTip;

	///can be placed only on factory edges? doors
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	bool edgeOnly;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FProductSlot productSlot;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TArray<FPowerSlot> powerSlots;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	float powerConsumption;

FPlacableDbItem() {		
	areaRequired=FVector(666);
	//FString wtf = FString("not set");
	//uiName = FName(*wtf);
	uiName = FText();
};

bool IsValid()
{
	return areaRequired.X != 666;
};
}