Crash when saving RT map

Anyone can help me?
Thank you!

CrashContext.runtime-xml (116.3 KB)
CrashReportClient.ini (112 Bytes)
UEMinidump.dmp (849.3 KB)
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Assertion failed: false [File:D:/build/++UE5/Sync/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateUTextureResource.cpp] [Line: 62] Texture T_FogDensity has become invalid. This means the resource was garbage collected while slate was using it

UnrealEditor_SlateRHIRenderer
UnrealEditor_SlateRHIRenderer
UnrealEditor_SlateRHIRenderer
UnrealEditor_SlateRHIRenderer
UnrealEditor_SlateRHIRenderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll