Crash when open WBP with wrong event binding

Summary

My UEFN crash while working on huge WBP. Some binding was empty as this moment (particularly event).

Since, I can’t open the WBP back as it crash the editor instantly.

In .log I got error though binding, making it crash. Fix validation issues doesn’t work to.

[479]LogBlueprint: Error: [AssetLog] /XXX/UIKit/Blueprint/WBP_Shop.WBP_Shop: [Compiler] Event 'WBP_Product_Row_13.BuyInCashProduct1.On Clicked => ()': A source path is required, but not set.
[2026.02.12-12.35.16:200][402]LogOutputDevice: Error: === Handled ensure: ===
[2026.02.12-12.35.16:200][402]LogOutputDevice: Error: 
[2026.02.12-12.35.16:200][402]LogOutputDevice: Error: Ensure condition failed: !AssetData.PackageName.IsNone()  [File:Z:\UEVFS\Root\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistryHelpers.cpp] [Line: 329] 
[2026.02.12-12.35.16:200][402]LogOutputDevice: Error: Failed to find asset data for package: /AnimTools/Assets/ControlRigMacros/ControlRigMacros.ControlRigMacros_C

Currently can’t reopen WBP

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Create WBP with a lot of binding (I’ve more than 200).
Add new event variable
Bind them without select output

Expected Result

Compilation error but nothing else

Observed Result

Crash UEFN. Can’t re-open blueprint back, so it’s a dead uasset currently

I can’t open it, duplicate, rename, move, or delete it

Platform(s)

Windows