load 5-6 levels via world composition
make another level visible (little eye icon in “levels” window)
crash
> UE4Editor-Engine.dll!AActor::GetActorLabel() Line 466 C++
UE4Editor-LandscapeEditor.dll!FLandscapeEditorDetails::GetTargetLandscapeName() Line 213 C++
UE4Editor-LandscapeEditor.dll!TBaseStaticDelegateInstance_RetVal_NoParams<FText>::Execute() Line 682 C++
UE4Editor-LandscapeEditor.dll!TBaseDelegate_RetVal_NoParams<FText>::Execute() Line 1058 C++
UE4Editor-LandscapeEditor.dll!STextBlock::FArguments::Text_Local::PassThroughDelegate(TBaseDelegate_RetVal_NoParams<FText> TextDelegate) Line 41 C++
UE4Editor-LandscapeEditor.dll!TBaseStaticDelegateInstance_RetVal_NoParams_OneVar<FString,TBaseDelegate_RetVal_NoParams<FText> >::Execute() Line 682 C++
UE4Editor-Slate.dll!TBaseDelegate_RetVal_NoParams<FString>::Execute() Line 1058 C++
UE4Editor-Slate.dll!TAttribute<FString>::Get() Line 147 C++
UE4Editor-Slate.dll!STextBlock::CacheDesiredSize() Line 248 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 267 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 267 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 267 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 267 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 267 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 267 C++
UE4Editor-PropertyEditor.dll!SListView<TSharedRef<IDetailTreeNode,0> >::GenerateWidgetForItem(const TSharedRef<IDetailTreeNode,0> & CurItem, int ItemIndex, int StartIndex) Line 866 C++
UE4Editor-PropertyEditor.dll!SListView<TSharedRef<IDetailTreeNode,0> >::ReGenerateItems(const FGeometry & MyGeometry) Line 769 C++
UE4Editor-Slate.dll!STableViewBase::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 183 C++
UE4Editor-PropertyEditor.dll!STreeView<TSharedRef<IDetailTreeNode,0> >::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 397 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 243 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-SlateCore.dll!SWidget::TickWidgetsRecursively(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 247 C++
UE4Editor-Slate.dll!FSlateApplication::TickWindowAndChildren(TSharedRef<SWindow,0> WindowToTick) Line 508 C++
UE4Editor-Slate.dll!FSlateApplication::Tick() Line 831 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2101 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 133 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 196 C++