Hello,
In my project, when I compile a material with Tessalation,enabled and a world aligned texture,.UE4 crash.
In a fresh project, the crash doasn’t occurs.
Have you an idea of which parameter in my project can cause this issue?
World Aligned Texture works well with Raytracing, I use it in an other master material
I can Enable Tesselation in my material with a vector 3 parameter as base Color.
In THIS particulary project, the combination between texture object paramater + world aligned textature as base color + Tesselation lead to a crash but not in another blank project with raytracing enabled.too.
So something specifific to this projet made this material compilation crashing the editor. But I don’t know where to look.
I’ve cleaned all “Derived data cache” but crash is still present.
When writing at the moment, It make me think that I haven’t try to disable megascan plugin or enable it in the blank project in which the crash doesn’t occur.
Will come back tomorrow to report but other ideas are welcome.