Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Summary
If you’ve selected a device/prop with events in UEFN, and then edit the events of the same device in a live session, it will crash UEFN upon confirming the changes.
Steps to Reproduce
- Place 2 or more devices that can use direct event binding.
- Setup Direct Event Binding between the devices in a Live Session.
- Select one of the devices that has DEB configured in UEFN (potentially need to view list of events in the properties viewer, but the properties being opened should suffice).
- Delete events from the selected device in the Live Session.
Expected Result
The properties list would update with the new event bindings, or UEFN would automatically de-select the device so you can click it and see the updated events.
Observed Result
UEFN freezes (essentially crashing), eating an ever-increasing amount of RAM until it’s force quit in Task Manager.
Platform(s)
Windows 10
Additional Notes
I had forgot the device was selected in UEFN honestly, but at the same time, would hate for others to lose work from a crash due to this.