Its a simple reinterpret_cast, just the one line essentially:
FString ANetworkPlayerController::StringFromBinaryArray(const TArray<uint8>& BinaryArray)
{
//Create a string from a byte array!
std::string cstr(reinterpret_cast<const char*>(BinaryArray.GetData()), BinaryArray.Num());
return FString(cstr.c_str());
}
What’s the next stage? Is this something that can be fixed at my end?