hi,
This code :
FName baseName = FName(*string);
level = NewNamedObject<ULevel>(world, baseName, EObjectFlags::RF_NoFlags, (UObject *)& gameInstance->TemplateLevelSolarSystem);
crash the editor here in “engine/source/runtime/core/public/uobject/nametypes.h” :
306 ElementType const* const* GetItemPtr(int32 Index) const
307 {
308 int32 ChunkIndex = Index / ElementsPerChunk;
309 int32 WithinChunkIndex = Index % ElementsPerChunk;
310 check(IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements);
311 ***** ElementType** Chunk = Chunks[ChunkIndex];
312 check(Chunk);
313 return Chunk + WithinChunkIndex;
314 }
315
It’s about a FName problem, but what ?