Summary
When converting the value or text from spinbox/textfield I get a crash (but only in the Shipping Build)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create a spinbox
- Create a button which convert the spinbox value to int and set it’s value to a property of a custom game instance made in C++
- Build the shipping version of the game and try clicking the button
UCLASS(BlueprintType)
class VOXELGAME_API UVoxelGameInstance : public UGameInstance
{
GENERATED_BODY()
public:
UVoxelGameInstance();
virtual void Init() override;
// ...
UPROPERTY(BlueprintReadWrite)
int ThreadsToLoadChunks = 24;
}
Expected Result
Not to crash
Observed Result
Crashing when clicking the button which triggers the conversion and set
Platform(s)
Win64
Additional Notes
Running on Unreal 5.4.4