I am getting a consistent crash when I try to play back a Chaos cache in sequencer. Either in play mode or in static pose mode. (Scrubbing through the timer in the editor seems okay)
When played back from a sequencer, it seems to be playing back at first, but crashes after a few moments or when you exit play mode again.
I was testing this with a newly created GC and cache before. But using an existing cache from the contentexamples gives the same result. You can use BarrelB_Cache_001 from the content examples, drop it in a level sequence and play in editor and it will crash as well.
I’ve looked at your repro project. And I found out where we diverge.
In your example, you are using the chaos cache already placed in the world and binding it to your Level Sequence. I can confirm that this method doesn’t crash.
In my setup however I am adding the chaos cache from the content browser into the sequencer as a spawnable, so it’s not bound to an object in the world.
I retried this within your repro project.
Just dropping the CCC into a new Level sequence, setting the start time, played it back using PIE and it made me crash again.
This definitely used to work in earlier versions without issues. Would you be able to repro this as well?
I believe it will be ok to wait for an official fix. Once you’ve created the bug, I’ll forward it to my team so they can track it and possibly cherry pick the fix once it’s in.
Please note that Epic ultimately determines whether the issue will be made publicly accessible, and the process can take a few days; therefore, the tracking link may not be immediately accessible.