Reference ID
315ab0df-453d-e88e-616f-d89b5530d70f
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Stability
Summary
Server crashes when calling AddToTeam
on a player after disabling perception_trigger_device
from AgentLooksAtDeviceEvent
event handler.
Steps to Reproduce
- Add the following to a map:
- Perception Trigger
- Button
- Test Device (see code below)
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
test_device := class(creative_device):
@editable PerceptionTrigger: perception_trigger_device = perception_trigger_device {}
@editable ChangeTeamButton: button_device = button_device {}
OnBegin<override>():void=
PerceptionTrigger.AgentLooksAtDeviceEvent.Subscribe(OnLookedAtTrigger)
ChangeTeamButton.InteractedWithEvent.Subscribe(OnChangeTeamButton)
OnLookedAtTrigger(Agent: agent):void=
Print("Disabling perception_trigger_device")
PerceptionTrigger.Disable()
OnChangeTeamButton(Agent: agent):void=
Print("Adding player to team")
TeamCollection := GetPlayspace().GetTeamCollection()
if (TeamCollection.AddToTeam[Agent, TeamCollection.GetTeams()[2]]):
Print("Added player to team 2")
- Link device to Button and Perception Trigger
- Start game session
- Look at Perception Trigger device, until you see “Disabling perception_trigger_device” in the logs
- Press the button
Expected Result
Player is added to Team 2
Observed Result
Player freezes in place, then gets a “Network connection lost” message.
Editor logs report an error:
[2023.09.18-19.34.58:606][604]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 174.41, Threshold: 30.00, [UNetConnection] RemoteAddr: 3.25.183.98:15071, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:cfa359c8474d4e399eb4c668b125a9e6
[2023.09.18-19.34.58:606][604]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 174.41, Threshold: 30.00, [UNetConnection] RemoteAddr: 3.25.183.98:15071, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:cfa359c8474d4e399eb4c668b125a9e6, Driver = IpNetDriver_1 IpNetDriver_1
[2023.09.18-19.34.58:606][604]LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
Platform(s)
Windows, PS5
Additional Notes
The following workaround avoids the crash:
OnLookedAtTrigger(Agent: agent):void=
Print("Disabling perception_trigger_device")
spawn { DisableTriggerAsync() }
DisableTriggerAsync()<suspends>:void=
Sleep(0.0)
PerceptionTrigger.Disable()