ItzEarthy
(Itz Earthy)
June 25, 2024, 7:17pm
1
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Summary
This code crashed Verse editing and UEFN editor when typed
Steps to Reproduce
Type in the code provided
Expected Result
No crashes
Observed Result
Editor crashes with Unhandled Exception: 0x80000003
Platform(s)
PC
ItzEarthy
(Itz Earthy)
June 25, 2024, 7:18pm
2
teleport.verse (1.8 KB)
`
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/UI }
using { /Verse.org/Simulation }
using { /Verse.org/Colors }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /UnrealEngine.com/Temporary/UI }
teleport := class(creative_device):
@editable
TeleporterDevice: teleporter_device = teleporter_device{}
@editable
TeleporterRoot: creative_prop = creative_prop{}
OnBegin<override>()<suspends>:void=
AllPlayers := GetPlayspace().GetPlayers()
for(Player : AllPlayers):
if(FortCharacter := Player.GetFortCharacter[]):
FortCharacter.CrouchedEvent().Subscribe(OnCrouched)
OnCrouched(FortCharacter:= Agent.GetFortCharacter, IsCrouching:logic):void=
if(IsCrouching?):
DistanceX := FortCharacter.GetTransform().Translation.X
DistanceY := FortCharacter.GetTransform().Translation.Y
DistanceZ := FortCharacter.GetTransform().Translation.Z
PlayerPosition : rotation= FortCharacter.GetTransform().Rotation
if (DistanceZ > 0):
TeleportPos : vector3 = vector3 {X:= DistanceX * 1, Y:= DistanceY * 1, Z:= DistanceZ - 5000.0}
else:
TeleportPos : vector3 = vector3 {X:= DistanceX * 1, Y:= DistanceY * 1, Z:= DistanceZ + 5000.0}
TeleportAgentTo(FortCharacter, TeleportPos, PlayerPosition)
else:
TeleportAgentTo(Agent: agent, Translation: vector3, Rotation: rotation):void =
if(TeleporterRoot.TeleportTo[Translation, Rotation]):
TeleporterDevice.Teleport(Agent)
else:`
Mineblo
(Mineblo)
June 26, 2024, 9:11am
3
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/UI }
using { /Verse.org/Simulation }
using { /Verse.org/Colors }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /UnrealEngine.com/Temporary/UI }
teleport := class(creative_device):
@editable
TeleporterDevice: teleporter_device = teleporter_device{}
@editable
TeleporterRoot: creative_prop = creative_prop{}
OnBegin<override>()<suspends>:void=
AllPlayers := GetPlayspace().GetPlayers()
for(Player : AllPlayers):
if(FortCharacter := Player.GetFortCharacter[]):
FortCharacter.CrouchedEvent().Subscribe(OnCrouched)
OnCrouched(FortCharacter: fort_character, IsCrouching:logic):void=
if(IsCrouching?):
DistanceX := FortCharacter.GetTransform().Translation.X
DistanceY := FortCharacter.GetTransform().Translation.Y
DistanceZ := FortCharacter.GetTransform().Translation.Z
var TeleportPos : vector3 = vector3{X:=0.0,Y:=0.0,Z:=0.0}
PlayerPosition : rotation= FortCharacter.GetTransform().Rotation
if (DistanceZ > 0.0):
set TeleportPos = vector3 {X:= DistanceX * 1.0, Y:= DistanceY * 1.0, Z:= DistanceZ - 5000.0}
else:
set TeleportPos = vector3 {X:= DistanceX * 1.0, Y:= DistanceY * 1.0, Z:= DistanceZ + 5000.0}
if(Agent:=FortCharacter.GetAgent[]):
TeleportAgentTo(Agent, TeleportPos, PlayerPosition)
else:
TeleportAgentTo(Agent: agent, Translation: vector3, Rotation: rotation):void =
if(TeleporterRoot.TeleportTo[Translation, Rotation]):
TeleporterDevice.Teleport(Agent)
else:
Here is your fixed code. Your OnCrouched Function was incorrect since you cant do FortCharacter:= Agent.GetFortCharacter,
in the parameters and also I made all the numbers floats by adding .0 at then end and some other minor mistakes.
This still doesnt really explain why uefn kept crashing instead of showing you your errors and letting you rebuild. Most of the mistakes I found by rebooting uefn many times and looking at the log the verse build errors.
ItzEarthy
(Itz Earthy)
June 26, 2024, 10:10pm
4
Heres the fixed code I found out. but yeah no why on crashing
OnCrouched(FortCharacter: fort_character, Crouching: logic):void=
if (Crouching?):
DistanceX := FortCharacter.GetTransform().Translation.X
DistanceY := FortCharacter.GetTransform().Translation.Y
DistanceZ := FortCharacter.GetTransform().Translation.Z
PlayerRotation : rotation= FortCharacter.GetViewRotation()
if (DistanceZ > 0.0):
TeleportPos : vector3 = vector3 {X:= DistanceX * 1, Y:= DistanceY * 1, Z:= DistanceZ - 5000.0}
if:
FortCharacter.TeleportTo[TeleportPos, PlayerRotation]
else:
TeleportPos : vector3 = vector3 {X:= DistanceX * 1, Y:= DistanceY * 1, Z:= DistanceZ + 5000.0}
if:
FortCharacter.TeleportTo[TeleportPos, PlayerRotation]`
1 Like