Crash Unreal Engine 4.18.1

I ask you to pay the most attention to my friends and who can help in solving the problem! The latest version of UE4 (4.18.1) I’m trying to start my project or a new one (empty, minimal, without content) All the time to crash without even having to load the project.

**Log: **

LoginId:1ca90b354f279fd70565658650fcad74
EpicAccountId:798ab2a060104adeac7b125b401cbe44

Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED')

UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:280]
UE4Editor_D3D11RHI!SafeCreateTexture2D() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:443]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D<FD3D11BaseTextureCube>() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:699]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTextureCube() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1604]
UE4Editor_RHI!FDynamicRHI::RHICreateTextureCube_RenderThread() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:2453]
UE4Editor_RHI!FRHICommandListImmediate::CreateTextureCube() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:3977]
UE4Editor_Engine!RHICreateTextureCube() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:4724]
UE4Editor_Engine!FSkyTextureCubeResource::InitRHI() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\components\skylightcomponent.cpp:31]
UE4Editor_RenderCore!FRenderResource::InitResource() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderresource.cpp:33]
UE4Editor_RenderCore!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\async	askgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async	askgraph.cpp:651]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async	askgraph.cpp:560]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

There is a second log already taken from the file and not with crash.exe Log:


Log file open, 11/18/17 15:56:34
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: MyProject
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-612898214) SRandInit(-612898213).
LogInit: Read version file with build ID '3709383'
LogInit: Overriding engine version to CL 3754814, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID '3709383'
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.213274
LogD3D11RHI: Aftermath initialized
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3754814
LogInit: Engine Version: 4.18.1-3754814+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Nov 14 2017 02:05:55
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:  
LogInit: Base directory: E:/Games/Unreal Engine/Epic Games/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.11.18-13.56.40:847]  0]LogInit: Selected Device Profile: [Windows]
[2017.11.18-13.56.40:848]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.11.18-13.56.40:956]  0]LogInit: Computer: GOOGLE
[2017.11.18-13.56.40:956]  0]LogInit: User: google
[2017.11.18-13.56.40:956]  0]LogInit: CPU Page size=4096, Cores=2
[2017.11.18-13.56.40:956]  0]LogInit: High frequency timer resolution =2.078112 MHz
[2017.11.18-13.56.40:966]  0]LogMemory: Memory total: Physical=3.7GB (4GB approx)
[2017.11.18-13.56.40:966]  0]LogMemory: Platform Memory Stats for Windows
[2017.11.18-13.56.40:966]  0]LogMemory: Process Physical Memory: 273.29 MB used, 273.29 MB peak
[2017.11.18-13.56.40:966]  0]LogMemory: Process Virtual Memory: 271.44 MB used, 271.44 MB peak
[2017.11.18-13.56.40:966]  0]LogMemory: Physical Memory: 2458.48 MB used,  1369.95 MB free, 3828.43 MB total
[2017.11.18-13.56.40:966]  0]LogMemory: Virtual Memory: 637.61 MB used,  1369.95 MB free, 134217728.00 MB total
[2017.11.18-13.56.42:579]  0]LogInit: Using OS detected language (ru-RU).
[2017.11.18-13.56.42:579]  0]LogInit: Using OS detected locale (ru-RU).
[2017.11.18-13.56.42:599]  0]LogTextLocalizationManager: No localization for 'ru-RU' exists, so 'en' will be used for the language.
[2017.11.18-13.56.42:600]  0]LogTextLocalizationManager: No localization for 'ru-RU' exists, so 'en' will be used for the locale.
[2017.11.18-13.56.44:539]  0]LogInit: Setting process to per monitor DPI aware
[2017.11.18-13.56.46:163]  0]LogD3D11RHI: D3D11 adapters:
[2017.11.18-13.56.46:209]  0]LogD3D11RHI:    0. 'NVIDIA GeForce 310M ' (Feature Level 10_0)
[2017.11.18-13.56.46:209]  0]LogD3D11RHI:       459/0/1914 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.11.18-13.56.46:291]  0]LogD3D11RHI:    1. 'NVIDIA GeForce 310M ' (Feature Level 10_0)
[2017.11.18-13.56.46:291]  0]LogD3D11RHI:       459/0/1914 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2017.11.18-13.56.46:389]  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.11.18-13.56.46:389]  0]LogD3D11RHI:       459/0/1914 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.11.18-13.56.46:389]  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.11.18-13.56.46:404]  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.11.18-13.56.46:421]  0]LogD3D11RHI:     GPU DeviceId: 0xa70 (for the marketing name, search the web for "GPU Device Id")
[2017.11.18-13.56.46:421]  0]LogWindows: EnumDisplayDevices:
[2017.11.18-13.56.46:424]  0]LogWindows:    0. 'Intel(R) HD Graphics' (P:1 D:1)
[2017.11.18-13.56.46:425]  0]LogWindows:    1. 'Intel(R) HD Graphics' (P:0 D:0)
[2017.11.18-13.56.46:425]  0]LogWindows:    2. 'NVIDIA GeForce 310M ' (P:0 D:0)
[2017.11.18-13.56.46:426]  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter 
[2017.11.18-13.56.46:426]  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce 310M 
[2017.11.18-13.56.46:426]  0]LogD3D11RHI:   Driver Version: 342.01 (internal:21.21.13.4201, unified:342.01)
[2017.11.18-13.56.46:426]  0]LogD3D11RHI:      Driver Date: 11-14-2016
[2017.11.18-13.56.46:426]  0]LogRHI: Texture pool is 321 MB (70% of 459 MB)
[2017.11.18-13.56.46:640]  0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.11.18-13.56.46:641]  0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2017.11.18-13.56.46:641]  0]LogD3D11RHI: Async texture creation enabled
[2017.11.18-13.56.46:731]  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.11.18-13.56.50:911]  0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2017.11.18-13.56.50:917]  0]LogShaderCompilers: Guid format shader working directory is 2 characters bigger than the processId version (../../../../../../survival_create/MyProject/Intermediate/Shaders/WorkingDirectory/41624/).
[2017.11.18-13.56.50:918]  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/serij/AppData/Local/Temp/UnrealShaderWorkingDir/96F81DA14E80B7DE5BDDE98FF78B01AB/'.
[2017.11.18-13.56.50:918]  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.11.18-13.56.54:565]  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2017.11.18-13.56.54:681]  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2017.11.18-13.56.54:804]  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2017.11.18-13.56.54:928]  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2017.11.18-13.56.55:050]  0]LogTemp: Display: Loaded TP MacTargetPlatform
[2017.11.18-13.56.55:198]  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.11.18-13.56.55:319]  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.11.18-13.56.55:435]  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.11.18-13.56.55:579]  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.11.18-13.56.55:721]  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2017.11.18-13.56.55:862]  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2017.11.18-13.56.56:003]  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2017.11.18-13.56.56:122]  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2017.11.18-13.56.56:245]  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2017.11.18-13.56.56:485]  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2017.11.18-13.56.56:486]  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2017.11.18-13.56.56:610]  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2017.11.18-13.56.56:699]  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2017.11.18-13.56.56:895]  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2017.11.18-13.56.56:962]  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2017.11.18-13.56.57:078]  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2017.11.18-13.56.57:209]  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.11.18-13.56.57:328]  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2017.11.18-13.56.57:449]  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2017.11.18-13.56.57:449]  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.11.18-13.56.58:529]  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.11.18-13.56.58:804]  0]LogDerivedDataCache: Loaded boot cache 0.27s 75MB C:/Users/serij/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.11.18-13.56.58:804]  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/serij/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2017.11.18-13.56.58:804]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../survival_create/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.11.18-13.56.58:804]  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.11.18-13.56.58:804]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../survival_create/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.11.18-13.56.58:804]  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.11.18-13.56.58:842]  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.11.18-13.56.58:858]  0]LogDerivedDataCache: Using Local data cache path C:/Users/serij/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.11.18-13.56.58:872]  0]LogMaterial: Verifying Global Shaders for PCD3D_SM4
[2017.11.18-13.56.58:873]  0]LogSlate: Using Freetype 2.6.0
[2017.11.18-13.56.58:875]  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.11.18-13.56.58:875]  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.11.18-13.57.02:502]  0]LogInit: Selected Device Profile: [Windows]
[2017.11.18-13.57.03:583]  0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.11.18-13.57.03:721]  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2017.11.18-13.57.03:721]  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2017.11.18-13.57.03:721]  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2017.11.18-13.57.03:721]  0]LogMeshReduction: No automatic mesh merging module available
[2017.11.18-13.57.03:721]  0]LogMeshMerging: No automatic mesh merging module available
[2017.11.18-13.57.03:799]  0]LogNetVersion: MyProject , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1490074681)
[2017.11.18-13.57.04:215]  0]LogAssetRegistry: FAssetRegistry took 0.0355 seconds to start up
[2017.11.18-13.57.05:656]  0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 1 prioritized culture(s) in 0.094584 seconds
[2017.11.18-13.57.05:672]  0]LogUObjectArray: 35900 objects as part of root set at end of initial load.
[2017.11.18-13.57.05:672]  0]LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool.
[2017.11.18-13.57.05:672]  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.11.18-13.57.05:810]  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.11.18-13.57.42:968]  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.11.18-13.57.43:105]  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.11.18-13.57.46:445]  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.11.18-13.57.48:227]  0]SourceControl: Source control is disabled
[2017.11.18-13.57.48:227]  0]SourceControl: Source control is disabled
[2017.11.18-13.57.48:633]  0]SourceControl: Source control is disabled
[2017.11.18-13.57.48:942]  0]SourceControl: Source control is disabled
[2017.11.18-13.57.52:702]  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.11.18-13.57.53:780]  0]LogOcInput: OculusInput pre-init called
[2017.11.18-13.57.55:473]  0]LogEngine: Initializing Engine...
[2017.11.18-13.57.55:550]  0]LogHMD: Failed to initialize OpenVR with code 110
[2017.11.18-13.57.56:490]  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.11.18-13.57.56:490]  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.11.18-13.57.57:278]  0]LogAIModule: Creating AISystem for world Untitled
[2017.11.18-13.57.57:883]  0]LogInit: XAudio2 using 'Динамики (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.11.18-13.57.58:026]  0]LogInit: FAudioDevice initialized.
[2017.11.18-13.57.58:405]  0]LogDerivedDataCache: Saved boot cache 0.34s 75MB C:/Users/serij/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.11.18-13.57.58:436]  0]LogInit: Texture streaming: Enabled
[2017.11.18-13.58.00:740]  0]LogEngineSessionManager: EngineSessionManager initialized
[2017.11.18-13.58.00:777]  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={DF51162B-4556-6042-0D28-82989EE5D790}
[2017.11.18-13.58.03:752]  0]LogInit: Transaction tracking system initialized
[2017.11.18-13.58.08:344]  0]BlueprintLog: New page: Editor Load
[2017.11.18-13.58.32:548]  0]LocalizationService: Localization service is disabled
[2017.11.18-13.58.43:784]  0]LogConsoleResponse: Display: 
[2017.11.18-13.58.59:103]  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.11.18-13.58.59:260]  0]LogCook: Display: Mobile HDR setting 1
[2017.11.18-13.58.59:389]  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.11.18-13.58.59:817]  0]LogFileCache: Scanning file cache for directory 'E:/Games/survival_create/MyProject/Content/' took 1.46s
[2017.11.18-13.59.20:125]  0]SourceControl: Source control is disabled
[2017.11.18-13.59.20:616]  0]Cmd: MAP LOAD FILE="../../../../../../survival_create/MyProject/Content/1/maps/SurvivalMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
[2017.11.18-13.59.21:235]  0]LightingResults: New page: Lighting Build
[2017.11.18-13.59.24:662]  0]MapCheck: New page: Map Check
[2017.11.18-13.59.24:662]  0]LightingResults: New page: Lighting Build
[2017.11.18-14.00.26:205]  0]LogAIModule: Creating AISystem for world SurvivalMap
[2017.11.18-14.00.29:724]  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.11.18-14.00.30:253]  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.11.18-14.00.30:817]  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 540.427ms to complete.
[2017.11.18-14.00.30:818]  0]LogFileHelpers: Loading map 'SurvivalMap' took 70.390
[2017.11.18-14.00.33:526]  0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2017.11.18-14.00.36:799]  0]LogCollectionManager: Loaded 0 collections in 0.003886 seconds
[2017.11.18-14.00.37:696]  0]LogFileCache: Scanning file cache for directory 'E:/Games/survival_create/MyProject/Saved/Collections/' took 0.01s
[2017.11.18-14.00.37:696]  0]LogFileCache: Scanning file cache for directory 'E:/Games/survival_create/MyProject/Content/Developers/google/Collections/' took 0.01s
[2017.11.18-14.00.37:696]  0]LogFileCache: Scanning file cache for directory 'E:/Games/survival_create/MyProject/Content/Collections/' took 0.01s
[2017.11.18-14.00.37:696]  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2017.11.18-14.00.37:907]  0]LogContentBrowser: Native class hierarchy populated in 0.0793 seconds. Added 2363 classes and 519 folders.
[2017.11.18-14.00.38:476]  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
[2017.11.18-14.00.40:207]  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
[2017.11.18-14.00.40:568]  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
[2017.11.18-14.00.43:731]  0]LogSlate: Took 0.019045 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.11.18-14.00.43:774]  0]LogSlate: Took 0.019900 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.11.18-14.00.44:008]  0]LogSlate: Took 0.061167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2017.11.18-14.00.45:653]  0]LogRenderer: Reallocating scene render targets to support 760x412 Format 9 NumSamples 1 (Frame:1).
[2017.11.18-14.00.48:443]  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
[2017.11.18-14.00.48:443]  0]LogLoad: (Engine Initialization) Total time: 266.07 seconds
[2017.11.18-14.00.48:444]  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2017.11.18-14.00.48:507]  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.11.18-14.00.49:309]  0]LogContentStreaming: Texture pool size now 400 MB
[2017.11.18-14.00.50:750]  1]LogSlate: Took 0.020567 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.11.18-14.00.56:463]  2]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed 
 at D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441 
 with error DXGI_ERROR_DEVICE_REMOVED, 
 Size=128x128x6 Format=DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000A), NumMips=8, Flags=D3D11_BIND_SHADER_RESOURCE 
[2017.11.18-14.00.56:464]  2]LogWindows: Windows GetLastError: Операция успешно завершена. (0)

Clearly, I was trying to find some solutions: Tried some options from here: https://issues.unrealengine.com/issue .And tried of course the remaining options but which are only realizable in a running project. Of course it did not work out as the project immediately crumbles. But still link to the options: http://www.gamefromscratch.com/post/2015/05/05/Unreal-Engine
Interrupted completely UE4, did not help. Who can face or know the solution, good people help someone than they can, do not pass by.))

Engine Crashes with video drivers crash and reset

For my long time experiencing errors like this, , believeme,pull out your RAM from you computer, use some alcohol to clean & put it back (not wet), , do same for GPU, you errors will dissapear 99.9&% . You should take health care for your computer, its a technical organism … In 99 % cases this is error for faulty RAM

Only with latest version of the engine :smiley:

This worked for me man, give it a try. I did all the steps and it seemed to have worked.

Hey bro, I have your same problem, you how have solved? can help me? I have this only with version 4.18…

This error is on all games DX 11. Nvidia build ■■■■■■ gpus thats the reason!

“Fatal error: [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - ‘REMOVED’)”

It seems like you are missing the component D3D11. Re-install the engine from scratch and make sure you are running the latest DX drivers.

Same problem here… Radeon Fury X on board. So it isnt Nvidia related problem.


LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist

Ok i solve my problem. Check solution that i made on answerhub:

Give info if that helps You too

Using the second one works (it’s one of the steps of the first quote).

Deleting everything in that folder made the Engine recompile all shaders and everything is in the default state, but at least the crash went away.

In my case the problem was crashing on a testing project. It wasn’t that much problem if it didn’t load (although I made some stuff that could work in other projects). But I was scared of getting one of these crashes in a lets say… 1 year project, and not being able to have a workaround.

Btw this error has been happening since 4.16/4.17 as these links confirm:

And some Fornite players reporting these errors.

There was even an UE4 project named “Claybook” that was getting these errors as well reported on steam forum:

Even if we have this workaround and the problem seems DirectX related, some official word from epic would be nice.

Thanks for the steps to the people who posted it, I’ll update this thread if I keep getting them.

I have found out how to fix the problem with the “LowLevelFatalError GPU crashed” or found a workaround that no longer causes this error.

LowLevelFatalError [File:D:\build\PC\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: ***]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)

Please support me to spread this in other forums as there are a lot of people with this problem.
I’ve been busy for a week now and read a lot, which did not help!
(At least 7x 3 hrs. Ie 21 hrs.)

Please also help by writing to the devs that fix this bug, as I do not know exactly who is to blame for this bug.
Maybe the Unreal Engine Devs or graphics cards Devs.
(Graphics card manufacturer or driver creator)

Long story short, it is related to the Nvidia Garfikkarten that are already overclocked from house !!!
The so-called Nvidia OC graphic cards!

The overclocked Nvidia graphics cards have a problem with the Unreal Engine or its programming or vice versa!
That’s what I found out after days of testing!

Now for the help of me:

It now depends on the graphics card manufacturer, whether he provides an overclocking OC software on his website.
In my case I have a Zotac Geforce GTX 1080 AMP! Extreme and Zotac I had to download the overclocking tool “Firestorm” which is only intended for the Zotac OC graphics cards.

The point here is that with this tool we need to lower our graphics card back to normal, so that we can play the Unreal Engine games that get this low-level FatalError / GPU crashed.
So you download this tool, like Firestorm, MSI it is the Afterburner etc. down and changes the GPU clock down -200 / -400 MHz it was with me and saves! (do not forget!)
I have to leave the tool open, or in the background, if you can close it, I do not know.

(Before: It’s best to save the default settings so that you can use your OC Garfikkarten Power games that do not have this problem.
Some have but a standard setting button “default” which you can reset the back in auszusungszsutand with OC Pwoer.)

That’s it already!
Your Unreal Engine game should now work without this bug!

Have fun and maybe support me and let me have a small donation for the week of hard research and troubleshooting.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=57WG66MBSZTM6

PS:
For me it was 3 games that had this error.
I do not list these now because I will copy and paste this text to spread it and I do not want it to be deleted for advertising another game.

By the way, game developers are welcome to help inform Nvidia and Unreal Devs about this issue and have it resolved in collaboration.
After all, it also saves you a lot of time, trouble and above all money, as there are many players who will return the game due to this error.

Since I am a German, I have this text translated by Google Translator, I hope you can handle the English translation.
If not just comment or answer.

Thank you!

For me it was not a fatal error, but the assertion failed.

Look at answers-hub: An Unreal process has crashed - "structuresize" - Programming & Scripting - Epic Developer Community Forums

I hope anybody knows something about it.

Thanks